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Rappelz Rupees>>News0806 >> Rappelz PVP Flagging system explained
Rappelz PVP Flagging system explained
This whole flagging system is topped off with the ridiculous method of Immorality burning. Immorality will sit on your character until you either:
a) Soap it out (Spending Real Money)
b) Cleanse it out (Spending Real Money)
c) Burn it out (Grinding Mobs to get rid of it)
d) Die it out (Dying to get rid of it)
A + B should be options that we don\'t want to resort to, because this is a FREE game...and we should all be agreeing on the fact that we don\'t want to have to PAY to participate in the main function of the FREE game that we play. Now the Item Shop is a cool feature, and I personally don\'t mind paying for things like Items/Equipment/Stamina etc. and I am all for supporting this "FREE" game in that method. But, when I have to pay money just to PVP then this game is scamming me and its developers are not respecting me.
Option C isn\'t a bad method of getting rid of Immorality, however 1 Immorality point per mob is a severe and almost diabolical scheme to make players just buy Soap or an Immorality Cleanser.
Option D is almost impossible, because Dying means you lose Lak, losing Lak means you eventually Lose XP, and losing 10 Immo points per death means you will end up Deleveling probably a couple of times before you can get rid of all of your Immorality. So basically, this option isn\'t even considerable.
I know there are other PVP threads, but I made this thread with the title it has so people coming to this website who want to think about playing this game...know and understand what the PVP system is currently like. We are getting scammed people, and they are stealing the money right out of our pockets and not respecting the players that play their game. This PVP Flagging system needs to be changed, and not in 3-6 months either, it needs to be changed right away...ASAP.
These are just my suggestions, and I am not saying it HAS to be this way...but I think this would improve Rappelz Rupees PVP overall on the Pantera Server.
This is basically just the Lineage 2 method of Flagging, which is what this game should have adapted...especially on the PVP server, in the first place.
- Get rid of players "CHOOSING" to flag. Players instead, Flag when they hit another player, and Flags fade after a certain amount of time of no attacking.
- Players gain Immorality points if they kill another player who does not Flag back.
- Clerics/Buffers Flag if they Heal/Buff a Flagged player.
- Two players who are Flagged can simply kill each other with no penalties.
- Possibly even add a method of tabbing between players who are Flagged in PVP, for easier Targeting. (Although I can see people against this)
12
[Source:Original]
[Author:XRangerX]
[Date:08-07-21]
[Hot:]









